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Is GTA 5 and realism bad for generation?
Topic Started: Sep 23 2015, 01:07 AM (1,342 Views)
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GTA 5 is teaching criminals how to plan and rob step by step. Check this out.

1. GTA 5 is teaching how to plan a heist.


2. GTA 5 is teaching how to do surveillance.


3. GTA 5 is teaching people how to kill the police.




My question is, do you there's a limit to how real a game can be? Meaning, do you think it's a good idea to create real games that teach criminals how to plan and steal?
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Hurry My Curry
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Master Troll

If you think people are using GTA as a mold for committing crimes, you've probably never played the games before.
Miles for mod
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+ Ginyu
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Leve Feyenoord 1!

In GTA 5 you're also supposed to fight against dozens of cops.

First mission, flee with bikes into the sewer, obviously cops wait on the otherside, just ram a few cars and suddenly the police backs off.
Not realistic, not to mention that for preparation you need to either steal BZ Gas from a van or M4 rifles from the FBI.

Second mission, Step 1: Steal equipment from the U.S. Army. (easy peasy)
Step 2: Hold people hostage.
Step 3: While you're holding people hostage slip into highly advanced military armor and grab a minigun. (peace of cake)
Step 4: Fight your way through hordes of police officers and the army itself (I wonder why nobody does this in real life????)

Third mission, again, you have to fight your way through dozens of police officers and SWAT officers, and after shooting enough of them they apparently just stop sending more?

Not to mention the last mission where you steal a driller and drill a hole into the bank.

By all means let any criminal try this.
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Ask GinyuTokusentai
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* Crashbreaka
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Captain Oblivious

You could probably get better tips for that sort of thing by Googling it.

Personally I think realism in games is a good thing and people need to stop frowning so much about it.
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GrooseStrikesBack
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I haven't played much of GTA 5, and I've certainly never planned a heist, so I cannot say with 100% certainly that it's realistic, but I can say, 99% sure, that it's very realistic.

Why? Well, San Andreas taught me how to pimp. Ace Attorney taught me how to investigate a crime and defend a client. Fire Emblem taught me how to lead an army to victory, and Zelda taught me that muslims Gerudos can be very evil. All of these examples are every realistic.
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+ QueenTD
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My Dear Melancholy,

GTA will never be realistic because you press start to pause the game. You can't pause real life.
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Meowth
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=._.=

Payday 2 taught me how to rob a bank and survive infinite spawns of SWAT teams.

#legitfacts
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I know you guys are making fun of this. I'm not saying literally the game is teaching young criminals like go steal a tank or military truck, i'm saying the game might be unknowing teaching how to prepare, what steps to take like the gold heists, test the temp, follow them to look for weaknesses.

I don't know why since missions like this

makes it a little uncomfortable because of the realism. Like what i've said, how far do want the game to push the limits of realism?


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+ Ginyu
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Leve Feyenoord 1!

How is torturing any worse than gore?

I found the torturing gameplay to be quite annoying but it definitely added to Trevor's character.

Anyway, we've been able to burn people alive in games for years, we can shoot innocent people, games are just games, they don't have any impact on real people.

If the realism gets too far people wouldn't be buying the games. We don't need the government interferi with what we can and can't play as if we're 12 and they're our parents
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Meowth
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=._.=

For a start, kids shouldn't be playing any GTA game, since they are age restricted, parents can buy the game for their child and that's a choice they have made. Does the game or any game teach a child to commit crime? No, that's silly, mainstream news media is more likely to encourage crime than a game. Games which allow you to commit crimes have perfect conditions usually, something which doesn't exist in reality.

Torture has been around in games for a long time, it's been in films and TV as well as books, if GTA 5 is the first game to introduce you to this idea, you haven't played many games. The reason for putting it in a game and making it realistic is to cause the player to feel an emotion, most people don't like to do it, some people are completely detached from the game and others enjoy it as a way of expressing their dark side, that's not to say they would really do it, we all have a different persona in games.
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+ Emmeth
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I Yoeri

Seems like another "grasping at straws" reason to hate on Rockstar and GTAV. Not gonna say more.
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Notaka
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Always Wright

I would like my realism thank you.

So these are bads, but killing people is excused ?
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Tinny
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And I suppose MGS5 also tells you how to commit terrorism with mines and sniper rifles on the road? Or Far Cry teaches you battlefield medicine? And where does Hitman lie? If you want a game about committing crimes that's the one, far more than the others. And while I'm at it Arma is the only game I know if that is realistic with very few allowances, if you're gonna learn combat from a game that's probably about the best to expect. And guess what, it's probably one of the more effective anti-war games believe it or not :p
I mean think about it, gifting in that game is scary, you get shot just a few times and you're dead. Combat often goes that you're shooting at specs on the screen hoping that you hit them before they hit you, or at least until they run away. That's realistic, it's also not fun. Not something you'd want to experience in real life even if you win perfectly.


Games at best give a feeling of realism, but that often goes away in favour of artistic expression of the creators, or just ease of play.
As for the torture scene, I'm pretty sure that's the point. You're supposed to feel uncomfortable.
I think games should generally be as realistic as fits the artistic vision.
So just to sum up, I get it, their pc port is bad. But that doesn't mean that Jack Thompson has a point, he's still a laughing stock and was only looking for a scapegoat.
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Emmeth
Sep 24 2015, 11:00 AM
Seems like another "grasping at straws" reason to hate on Rockstar and GTAV. Not gonna say more.
Really, grasping at straws?

Quote:
 
“Scientists have investigated the use of violent video games for more than two decades but to date, there is very limited research addressing whether violent video games cause people to commit acts of criminal violence,” said Mark Appelbaum, PhD, task force chair. “However, the link between violence in video games and increased aggression in players is one of the most studied and best established in the field.”

No single risk factor consistently leads a person to act aggressively or violently,” the report states. “Rather, it is the accumulation of risk factors that tends to lead to aggressive or violent behavior. The research reviewed here demonstrates that violent video game use is one such risk factor.”


http://www.apa.org/news/press/releases/2015/08/violent-video-games.aspx

Quote:
 
Eldon Samuel III has been charged on two counts of adult first-degree murder in the deaths of his father, 46-year-old Eldon G Samuel, Jr, and his younger brother, 13-year-old Jonathan Samuel.

Samuel later revealed to officers that he enjoyed playing as Trevor in GTA 5, which inspired him to emulate the violent character's actions in real life. Trevor is seen as a character with extreme anger issues and a tendency to pull the trigger or shoot at other characters in the game without notice.


http://www.ibtimes.co.uk/gta-5-14-year-old-boy-kills-father-brother-inspired-by-violent-character-trevor-1442418


Obviously you're going to say it's the parents fault because GTA 5 is rated so that kids cannot get access to it and that the dad shouldn't have bought the game for him, right? I understand and i'm not having a go at the series since the game had a matured rating and it's not suited for kids, but that wasn't my point. My point or question is should games implement too much realism (planning, torture scenes) into their games or should they take a backpedal because it's a video game? GTA 5 is the first game in the series that actually involves planning (Jewelry heists, Union depository, burning and hacking into the FIB building, Paleto Score) and the morality shows in missions like where Trevor has to torture Mr K and for the player to get gold medal, he is forced to use all the tools to electrocute, pull his tooth out, hit him with wrench and drown him. There's a big difference between GTA San Andreas silly video game style of violence killing cops and gangsters to planning out robberies, torturing.







Count how many times you hear the 'n' word or 'f***' in that mission. The game is rated for mature audience, but we all know kids still play. Check GTA online and you'll see how many 13 or 14 year boys trying to be like Trevor and go off at other players like Trevor.

Like i've said earlier, i'm not having a go at GTA 5, i'm just asking is planning a little too much for a video game? And with MGS5, the player isn't the one that's doing the torturing unlike Trevor which the 'player' controls him.


Warning explicit scenes.

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Edited by Zoom, Sep 24 2015, 12:58 PM.
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Meowth
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=._.=

And here is TotalBiscuit, more of an expert in video games than yourself or other "experts", there has been no major study.

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